- For this stage's counterpart in Super C (NES), see Jungle.
- For other uses, see Jungle (disambiguation).
“ | Destiny awaits in the jungle. | „ |
~ Super Contra tagline, American flyer |
Deep Jungle (密林ジャングル Mitsurin Janguru?)[2] is the third stage of Super Contra. It takes place inside a jungle, where alien creatures start making their appearance.
Overview[]
Greeders will unexpectedly jump down from the top of palm trees in the initial jungle section of this stage. Their constant ambushes combined with some Ledders sniping from strategically emplaced positions may make this section difficult to pass.
When traveling in the water sections of this stage, the player becomes unable to jump but gains the capability to submerge and remain invincible while underwater (although stationarily). The player will eventually be forced to resurface and be once again open to enemy fire, so submerging underwater should be used with careful timing and must not be abused.
The player is treated to seeing aliens for the first time in the game; Buggers dart from the ground and also leap from the top of the trees. Skull-shaped biped aliens pop from the ground and charge forward. In addition, there are a couple of fetal aliens concealed inside stationary egg-like vessels that shoot indestructible red gels. Some sections of the jungle have foreground trees that cover the screen, making it difficult for the player to see what is in front of them.
Dethgerbis awaits at the end of this level and will engage the player as the stage boss.
Enemies[]
Boss[]
Gallery[]
Music[]
Game | Title | Audio | Usage |
---|---|---|---|
Super Contra (arcade) |
Jungle Juncture | BGM | |
Creature from Outer Space | Dethgerbis boss fight |