There seem to be some discrepancy regarding the appearance of certain enemies throughout the many installments that conform the Contra series. The series is well known for reusing enemies and bosses from previous installments without even bothering in giving any explanation on why they reappear in the sequels (given that sometimes they are considered to have been killed or destroyed in previous titles).
Likewise, enemies are frequently redesigned in following titles (some changing quite drastically indeed, which sometimes makes them be barely recognizable from their previous incarnations) and are often given new and very different names; nonetheless, they are considered to be either the same enemy or to play the same role as an old counterpart enemy, usually just being a specific game's own approach to them.
Take Gromaides, for instance; he has appeared in many titles and is one of the enemies that has suffered the most drastic redesigns throughout the entire series, both physically as well as on its attack methods, sometimes making him be barely recognizable (or even not at all) from his previous incarnations, although not for that it means it's a different enemy.
I'm writing this specifically in regard to Contra: Rogue Corps; this game seems to have a tendency of taking a new approach to classic enemies from the series, giving them an all new look and lore, although it's clear they are this game's own versions of classic enemies, just presenting them in a new form.
As you might have guessed by this point, this is in regard to the Genocidal Drone and the Spawn Egg (and any other enemies that fall in this situation). The Genocidal Drone seems to be an obvious approach to the Great Heli/Armored Chopper from previous games, just having a very drastic new design and with a combination of old and new attacks of its own, and as such, it had already been placed on the Armored Chopper/Great Heli page and according text was written for this specific game appearance.
Same with the Spawn Egg. While there are indeed some major differences between the Spawn Egg and the classic Eggron, such as physical appearance and attack methods/usage in the battlefield, the Spawn Egg is clearly intended to play the role of the Eggron from previous titles in this game.
In both cases, I specifically took the time to watch playthrough videos to make sure I wouldn't fall into an error and see if these enemies (and others) should require that their own pages were created; however, after watching how these enemies behave, it was ultimately decided that they would fit well on their previous incarnations/counterparts' pages (models, species, etc.).
As such, those enemies have been placed back on the pages they were before. Please, refrain from removing them again; and also, please refrain from bloating the articles with sentences like "a totally different enemy" whenever a redesigned version of an enemy is mentioned along its appearances between games; that is, unless its appearance is indeed extremely different from the classic enemy (such as Buggers and the brain-like enemies that appear in Contra ReBirth).
Thanks for understanding and keep up the good work.
Alright, thanks for confirming it. I've also been asking around, and while some people suggested that it could indeed be from Contra 4, all they could recall was that you could only unlock a museum, extra characters and minigames in that game, but not a gallery.
Hey JahmirWhite, on the Contra: Rogue Corps page I noticed you added a red link to a page that's going to be called "Fiends"? Is that an official term for the enemies in that game? If not, then it's not necessary to create it. I thought I'd let you know before you start working on it and save you all the effort.