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Hit Rate is a gameplay element introduced and exclusive to the PlayStation 2 titles, Contra: Shattered Soldier and Neo Contra.

Description[]

The Hit Rate is a mechanic used to determine a player's overall ranking. Ranking is also introduced as well, both of which will overall determine how far the player will reach toward the end of the game, the game's ending they will receive, and what unlockables they will unlock (if any remaining).

Within all stages of gameplay, Hit Rate will be present. A Hit Rate counter is present in the top-center of the screen, with players always starting each stage with 0%. Each enemy or boss will harbor a certain number of Hit Rate percentage that when eliminated, will add to the overall Hit Rate score. However certain weak enemies, such as the common infinitely respawning enemies (like as Zako troops and Buggers) will not add to the Hit Rate, possessing 0% when defeated (possibly to prevent farming), though they still grant Score, which is completely separate from Hit Rate.

Due to certain stage layouts, levels with a majority of boss fights may always grant a 100% Hit Rate score. The following stages apply:

Contra: Shattered Soldier
  • Sanctuary: The stage consists of only boss battles. Projectiles summoned by the last two bosses are in infinite numbers and do not contribute to the Hit Rate. With all bosses contributing to the Hit Rate, clearing the stage will immediately grant 100% Hit Rate.
  • Final Boss Battle: This stage consists of only one boss related to the previous stage. Defeating it immediately grants 100% Hit Rate, the highest possible percentage of any enemy available.
Neo Contra
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