Contra Wiki
Advertisement
Contra Wiki
Not to be confused with Guerrilla Soldier.

Guerilla Contra is my name. As your reward for getting this far, I'll grant you a quick death!
~ Guerilla Contra

Guerilla Contra is a character in Neo Contra. He is one of the "Four Hell Warriors" of the military organization known as Neo Contra.

Description[]

Guerilla Contra wears a military uniform and smokes a pipe. In battle, he rides a tank with legs and blasts fire and rockets at the player as well as hopping around at them. After taking enough damage, the tank turns into a mecha and hops around, occasionally stomping the ground which causes ceiling pieces to fall. When you inflict a certain amount of further damage, his vehicle starts a self-destruct sequence and he hails "Master Contra!" with his last breath before it explodes.

Strategy[]

Phase 1
A secretly developed tactical nuclear operation decisive weapon personally assigned to Guerilla Contra. The crew could not install the nuclear weapons in time, but we could not overlook the various attacks performed by the four batteries as well as the body press installed on the huge main body.

The first of the Elite Four mounts a gigantic leaping vehicle. In its first phase, a quadrupedal (Tank) form, there are two attack patterns, the first of which consists of jumping around the screen and firing three mortar cannons as well as a forward gun, all of which have to be destroyed with your lock on weapons. Before you destroy the four targets, consider take out the mecha's front legs. Their destruction is required to achieve one hundred percent hit rate but otherwise they do not serve to damage the machine whatsoever. Occasionally the mecha will make a large leap directly at you and release energy orbs all around it when it lands.

The mortar cannons will home in on you, but they also have the same crosshairs that give away their target locations that the green tank did - in fact, most enemies will provide a warning of where their projectile lands - so like before avoid the targeting circle. While the forward cannon does not have a visual warning, the fireball takes a second to hit the ground so you can generally predict where it will land. The threat is not the weapons so much as it is the mecha itself. While you are fast enough to get out of the way before you get crushed, it can be close sometimes. The best strategy is to simply keep moving when it goes airborne so you won't be standing still when it lands.

First, use heavy weapons against the legs so you can get rid of them quickly and concentrate on the things that can actually kill you. Hold down the button to lock onto the targets while you are moving. Keep sweeping the mecha and when all beams are locked, release it. If you are too close to the mecha the beams will not move high enough in time and hit the sides of the mecha, doing no damage. A solution is to either keep your distance, or turn and face away from the boss before releasing the beams. It will take quite a few hits to destroy everything, but it is a pretty simple fight. If you are using Weapon Set D then this boss is a joke since the lock-on weapons are incredibly devastating and will never miss. And it should go without saying, but using the Katana to destroy the leg coverings is not recommended. Once you destroy all of the targets the boss will move to the center of the area, so avoid it like the plague!

Phase 2
A form that emphasizes short-range combat. High-heat napalm is emitted from the wrist, and the facility collapses due to the drop of its super-weight. Because of its weight, the legs are heavily loaded so the lower limbs could be equipped with an automatic repair device.

Once you take out the four targets the vehicle will stand upright and begin leaping around the room as a bipedal (Bipod) mecha. Aside from crushing you, it has several other attacks at this point, of which the most common is to stomp the ground knocking debris from the ceiling. Another one is to release a three-way short line of flames. The third attack is to make a faster than normal charge at you. When it makes a higher than normal leap it is about to release one of these special attacks. If it moves to the center it will knock debris and if it moves to the top it will release either the flame attack or charge you.

During this phase the mecha is completely invincible; you are actually trying to kill the Contra rather than the vehicle. He will only emerge if the mecha is disabled, which you can do by damaging the mecha's legs. Once they take enough damage the mecha will stop and Contra will emerge from the top. However, he also fires three heat seeking missiles at you. He will only be out for a short time, but when he is, he is a lock on target. Once he fires the missiles he will go back into the mecha and it will start jumping around again.

Avoiding the mecha's leaps is much like it was during phase one, except the mecha covers a smaller area and doesn't release energy orbs at you. What makes it harder is that its primary attack is to leap at you, so it does it much more often and faster than in phase one. Keep moving and it will not be able to land on you. When it charges keep your distance and you will be able to move out of the way in time. Likewise, maintain a safe distance when it releases the flames; they are short range so they will not hit you. The debris is the hardest to avoid, however the pieces are small, so just keep an eye out for anything that is about to drop on you.

The best time to hit the mecha's legs is when it lands, especially when it lands in the center of the area. Once Contra appears hold down the lock-on button and try to get all beams to lock on right away. Once you do, face away from the mecha and release them. The man will fire three missiles and only be out long enough to get one or two volleys off. Once he returns into the machine the missiles will lose their homing abilities so don't worry about them anymore, they will hit the walls like dumb projectiles. The charge beam is probably your best weapon for destroying the legs and, as in phase one, the Katana is the worst.

Gallery[]

Neo Contra
Organizations
Contra
Bill Rizer (clone) • Jaguar
Neo Contra
Bosses
Guerilla ContraPlant ContraPheromone ContraAnimal ContraSearleMaster Contra
Minibosses
Gigamech • GegebonneMagnusMystery GEarth DragonGeroikaDograTarakoid SLand Worm • Beam Frame Mech • Drone Frame Mech • Tarakoid MKimkohGirongaGava
Stages
Frontline Base 985Stage 2BaseAircraft CarrierNeo Contra Research FacilityMaster C BaseSpace
Soundtrack
Neo Contra Original Soundtrack
Advertisement