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Garmakilma (独炎眼 ガルマキルマ Doku-en Me Garumakiruma?, lit. "Lone Inflammatory Eye Garmakilma") is a recurring boss in the Contra series. It is an ocular-shaped defense mechanism that shoots rings of fire at intruders.

Description[]

Garmakilma is a large mechanical and spherically shaped defense mechanism. It features a wide open indent which holds a smaller orb inside, giving the whole construct the appearance of a large eyeball, with the indent resembling an eye's iris and the inner orb its pupil. The boss is housed on top of a tall hi-tech wall featuring several Shoud energy cores and protected by Zark turrets. The wall itself apparently is an important circuitry control and/or the main energy supplier to the base it is housed in.

Garmakilma itself is the last resort of this multi-composed boss, and won't attack unless all other defensive mechanisms have been neutralized. When finally exposed, Garmakilma will start moving from side to side along the rail-like opening it is housed in at the top of the wall, and making honor to its full name, "Lone Inflammatory Eye", it will start shooting rings of fire downward. Fortunately, these usually can be destroyed by shooting them in midair on their way down.

Once Garmakilma is destroyed, the entire system will shut down and the base will lose all its power, signifying the victory on the heroes' favor.

Appearances[]

Contra[]

Found at the end of Base 1. In order to fight it, the player must first destroy the four Shoud power cores affixed to the wall and is also advised to destroy the two multi-cannon Zark turrets protecting the system, although these are not mandatory.

Once all four cores are destroyed, Garmakilma will appear on the topmost panel, moving from side to side while constantly shooting rings of fire at the player; these can be destroyed by shooting them in midair. In the Famicom version and on repeat loops of the NES versions, Garmakilma launches fire rings twice as fast.

It is advised to take the two defense systems as soon as possible before they have an opportunity to shoot, or stay on the safe spots left between their spreading fire. Weapons which can provide heavy accumulated fire and a wide range for taking care of oncoming indirect fire, such as the Spread Gun, are recommended.

In Probotector, the boss's eye is colored slightly more teal and its shots fire red rings instead of blue.[3]

C: The Contra Adventure[]

In this game, a laser barrier lies between Garmakilma and the player. It fires laser shots out from turrets on it, and when its power cores are defeated, they fly off toward the player. After taking down all its power cores, the construct is crushed under its above layer and another round commences. From this round, Garmakilma starts having a glass plate over the whole side facing the player that crumbles with enough hits. Then the power cores start moving left and right, and fire laser beams at the player. After it takes enough damage, it goes up in fiery bursts as the player escapes up an elevator.

Contra Returns[]

Garmakilma makes its appearance in Stage 2-2. While this version still shoots rings of fire from its eye, these have more variety. The power cores –which were harmless in the first game– are now armed with small, fast and indestructible energy projectiles. Garmakilma itself shoots larger rings of energy; these are more durable and have homing capabilities; however, it's not required to destroy all the power cores to have Garmakilma activated.

Gallery[]

Screenshots[]

Artworks[]

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References[]

Contra
Organizations
Contra
Bill RizerLance BeanRD008RC011
Red Falcon
Defense WallGarmakilmaGromaidesGodomugaGuldafDograGordeaFinal Gate (NES) • Emperor Demon Dragon God JavaGomeramos King
Stages
JungleBaseWaterfallBase 2Snow FieldEnergy ZoneHangar ZoneAlien's Lair
Soundtrack
Contra Original Video Game Soundtrack
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