Contra Wiki
Contra Wiki

The Fiends are the primary antagonistic force in Contra: Rogue Corps. They are a collection of newly created and extremely hostile species that somehow suddenly emerged on Earth at the end of the three-year long fight with alien invaders known as the Alien Wars, infesting a barren urban landscape known as the Damned City, which serves as their territory.

Origins[]

According to Dr. Claude Banks, at the end of the Alien Wars, the military firing the Vortex Cannon to wipe out the aliens did open a rift in the fabric of time and space. The aliens were not destroyed by the cannon, instead they were sent back in the past. That has created an alternative timeline where the aliens were able to extinguish the humans on Earth and take over it. However, both timelines existing creates a paradox, and nature tries to reconcile it by merging them into one. The Damned City, an urban settlement in ruins that mysteriously emerged from the earth two years after the end of the wars, is the epicenter of this event which left unchecked will eventually take over the entire planet.

The large interdimensional gate above the location also allows the aliens from the alternative timeline - now called Fiends - to cross over and invade the current Earth. Inside the territory of the Damned City, they will try to kill and/or devour any human trespassers at sight, even the Jaegers who are immune to the madness effects inflicted in the location.

Physiology[]

Fiends come in all shapes and sizes, usually appearing in the form of monstrous and hideously deformed abominations. Most Fiends share traits and characteristics that are disturbingly similar to those found in humans, especially their faces and limbs. Some Fiends are in fact truly bizarre creatures that have augmented their bodies with cybernetics and/or machinery parts, thus possessing a mix of biological and mechanical features. Others possess plant-like characteristics, and a very few share animal-like traits.

While unknown to the Rogue Corps squadron, Fiends apparently have access to highly sophisticated and far superior technology only found in the Damned City, making many of the devices they employ to be seen as highly valuable artifacts.

Types[]

Some Fiends are considered as special variations of species and subspecies. Some of the most common and weakest types of fiends resemble skeletal zombies, possibly suggesting that these were either Fiends that mimic the appearance of human soldiers to some degree or humans now horrifically corrupted and brainwashed by the invasive Fiends who have already overrun the entire city and its surroundings. The most common types could be considered to be a "nuisance", while stronger, larger types take time to kill. In addition, many Types of Fiends follow an Affinity system, with their body color matching one of three Affinities (four if a "Generic" variant exists). Their Affinity alignment also affects the Affinity type of attack they use, as well as the Fiend in question being vulnerable to an unspecified Affinity weakness as a result of its own Affinity (possibly excluding Generic, which may be considered "neutral").

The following is a list of Fiends encountered in Contra: Rogue Corps:

Common Fiends[]

Fiend Type Description
Balloon-Type
At first glance, it may seem like a living being, but in actuality these grow off from the bizarre "plants" found in the Damned City, which have broken off after being fully grown. After floating for a certain amount of time, they will burst, scattering their spores in high numbers around the surrounding area. Any spores that attach themselves to the remains of the deceased that got caught in the explosions will begin to grow.
Big-Mouth
Fiends that resemble hideously deformed mouths with many teeth. These Fiends often appear by popping out of the ground while attempting to bite approaching enemies. They come in multiple-colored variants, although these colors are unrelated to the Affinity system. Depending on color, abilities range from firing bubble-like projectiles, upchucking large explosive MiniBugs, and performing a vacuum effect to suck in nearby prey within its gaping maw. These Fiendish mouths are quite savage and will eat any Fiend tossed directly into its maw.
Chimera
A fusion of fiends that make their nest in the Damned City and which possess the combined power of all of them. What sets it apart from other fiends which move and act based on instinct, is that this abomination has the ability to understand simple human speech. Applying a certain amount of outside stimulus will cause it to transform into its battle form, which can dish out devastating attacks. There is also a second variant of Chimera with thick-armored skin temporarily covering its humanoid face and being more impervious to damage until being stunned. However, this variant lacks a secondary battle form.
Crab-Type
A large mechanical crab-like boss. This Fiend possesses two sharp pincers and a head resembling a large brain with a single eye. Its attacks consist of releasing energy waves, jumping around while trying to smash enemies and burrowing into the ground.
Gunman
A humanoid Fiend who wears military fatigues and weaponry. These soldiers also possess cybernetics to better enhance their combat prowess. Gunmen equip themselves with various firearms, such as a rifle that fires straightforward with any Affinity flavored bullet, a powerful Sniper rifle, and a Grenade Launcher. The latter two variants appear to wear more cybernetics than the former common Gunman.
Shieldman
A variation of Gunman that uses a digital shield and is equipped with wither aerial missiles or a shotgun.
Jetpack
A variation of Gunman that flies with a Jetpack and fires either homing missiles or launches mines.
MiniBug[1]
Hideously deformed fiends that possess four-fingered human arms and faces that resemble a human baby's face, these are often considered a nuisance and are always found in large hunting packs attacking anything based on instinct. They also possess helicopter propellers and drone-type devices above their backs that aid in locomotion. These are continuously produced by Spawn Eggs, large Fiend cell masses that serve as some sort of incubator pods. There's also a variant that is much larger in size; it explodes upon contact and are often spawned by Big-Mouths.
Ninja-Type
A tall Fiend with improved strength and maneuverability by fusing with inorganic materials, such as mechanical wreckage. Some builds have integrated army optical weapons, giving them stealth abilities.
Obese-Type
A variant of a fiend species whose large size and brute strength surpasses that of the Ninja Type and is now gaining more experience in battle combat. With a vicious appetite to go along with its enormous body mass, it gorges itself on anything it can get its hands on, both humans and other fiends alike. A small number of subspecies had been detected and are progressively becoming more violent, such as a half-cybernetic subspecies and another that possesses full body armor and wield electromagnetic yo-yos. It first appears as a miniboss, but later as a minor enemy. Other variants of Obese Types carry large capsules on their backs and spill toxic waste by just moving around. And, being the rarest and strongest ones, the dark variants sport purple skin, red eyes and chainguns for hands, they are capable of tossing toxic waste in front of them.
Spawn Egg
A large growth-like egg that spawns numerous MiniBug types.
Red Axe
A humanoid Fiend with a zombie-like appearance. Wields a giant cleaver and swings and impales mercilessly at its prey. Travels in packs. Red Axe come in numerous forms, such as golden and cybernetic.
Rock[2]
Tiny round Fiendish growths that serve as one of several environmental hazards within the Damned City, these are similar to boulders, expect that they are fully organic and tend to roll forward as they approach the player. Can be destroyed by attacks.
Devil Baby
A large boulder with a human-shaped face. Smaller variations can also be spewed by a battle mode Chimera.


A variant known as a Bug exists in the Carnage League. It is possible these two creatures are the same creature.

Carnage Referee
A humanoid Fiend who promotes the sports arena for the Carnage League. Unlike other Fiends, the Carnage Referee does not appear to be hostile to the Jaegers (at least not directly, if one does not count the lethality of the sport of the Carnage League). It is unclear as to why these Referee-like Fiends are non-violent to the humans, even going so far as to tie up other humanoid Fiends on posts for their Carnage League matches. As such, Referees seem to be welcomed at the Rogue Corps Base Camp.


Referees are shootable Fiends only in Carnage League matches.

Machines[]

The Fiends have access to numerous pieces of technology. Not only that, but the mental corroding effects of the Damned City also affects any man-made artificial intelligence stored inside human machinery, adding additional death machines to their infinitely expanding army.

Fiend Type Description
Turret[3]
Floating sphere-like mechanisms created by the Fiends, they possess a multiple-purpose cannon that allows them to perform a variety of attacks, from emitting noxious fumes and bursts of fast-moving projectiles to firing long, powerful pink lasers and even launching missiles. They are able to rotate their bodies and aim directly at the player. Even they can attach themselves to larger structures and remain stationary at times.
Stationary gun emplacement[4]
Defense mechanisms installed on the Damned City to fend off approaching Fiends, these have now fallen under the enemy's overrunning influence and are used to protect enemy territory from foreign enemies (in this case, the Rogue Corps squadron). These are multi-purpose units, performing a variety of attacks, from emitting fast-moving projectiles and launching missiles to lobbing explosives. They remain totally stationary at all times and can only aim at a straight direction (or rotate).
Spike Roller
The Damned City rots the brain of any human who stays in it, but it also has a similar negative effect on robotic AI. Spike Roller was an unmanned survey vehicle commissioned by authorities to plunge the depths of the old city, but with the internal AI running amok, it will attack any life forms it detects in the area without discretion. It also reacts heavily to biological reactions from within the city. While its body is covered with incredibly thick body armor, its weak point is the exposed engine at the back.
Genocidal Drone
(debatable)
A large autonomous chopper equipped with missiles, laser bullets and laser drones and is able to transform its tail rotor into a lethal buzzsaw. This machine is said to originally belong to Phoenix's army, protected with a special coating that prevents its artificial intelligence from going rogue. This coating only lasts for a few hours on hand, however. It is impossible to tell if any Genocidal Drones encountered are under possession of the Fiends, as both the Fiends and General Phoenix share the same enemy: The Rogue Corps.
Fortress/Base
Building-like high-tech structures that are scattered throughout most parts of the Damned City, these can be accessed in almost every mission. They work as transitions between different sections of an area.

Environment[]

The Fiends have infected the surrounding environment to their suiting with lifeforms terraforming the possessed landscapes.

Fiend Type Description
Poison Flower[5]
Patches of Venomous spores appear on the ground and damages and inflicts Poison to anyone who steps inside their fauna for long. On rare occasions, the flora is able to spawn MiniBug. It is said that these poison spores can also grow a Balloon-Type with enough time, though this is never directly witnessed (although they may still spawn near or above the plants).
"Fiendish Meatball"[6]
Fully organic pods that are usually found in small or large numbers, these possess high regenerative capabilities. They also possess the ability to quickly regrow themselves once these have been easily destroyed by weapons fire.

Giant Fiends[]

Some Fiends are classified as "Giant Fiends". These towering enemies are usually considered Mission bosses:

Type Description
Big Fuzz
A giant humanoid skeleton-like robot carrying large, mounted rocket launchers over each shoulder. During a first encounter, this boss Fiend attacks by tossing cars and metro trains at enemies, shooting laser beams from its mount and barrages of rockets, and smashing enemies by using its hands. Later on, it is revealed that the boss has survived its first defeat at the hands of Rogue Corps despite losing its lower half in the process. Somehow, the boss now sports bandages covering its body, and it still can jump and move around at fast speeds by using its arms.


The official website states that this is the same defeated Big Fuzz from the Alien Wars. However, numerous large metal Fiend heads can sometimes be seen in areas pertaining near this Giant Fiend. This suggests that multiple of this Giant Fiend were possibly built.

Mega-Fiend
A Fiend created by General Phoenix using a serum in an attempt to defeat the Rogue Corps squadron. Via use of a Damnation Engine, the Mega-Fiend ends up merging with the General, creating a large arachnid-like Fiend with a pair of tendril appendages. The merged Mega-Fiend is capable of firing physical lumps of mass, releasing electrical energy projectiles and firing laser beams. The fused Mega-fiend grows even further in power when summoned by the Damned City's dimensional gate, becoming a giant bipedal form with numerous laser offensive capabilities
Taka
A giant turtle-like Fiend with a long neck and using an entire aircraft carrier as its shell. It attacks by smashing its head against the ground and shooting laser blasts from its mouth. Even after its head and neck are split into two, each half will keep moving and attacking independently.
Yokozuna
A multi-segmented and hideously deformed Fiend that resembles a deep-sea organism. It hates sunlight and loves tight spaces. It usually burrows into abandoned metro cars, taking on the appearance of a contemporary train, and using them to move around. After all rear segments are destroyed, the main body will reveal itself from the train car and move by running at high speed, being even capable of moving on tunnel walls. Its attacks include smashing enemies with its legs, deploying a retractable blade from its torso, dropping grenades and energy projectiles, and shooting laser beams from its rear section.

Gallery[]

Artworks[]

Trivia[]

  • Considering how the Fiends are the result of the last remains of Red Falcon being sent to an alternate timeline and conquering a parallel Earth, they could be viewed as successors or even direct descendants of the original alien group.
    • If this was the case, it could be assumed that the reason for so many enemies in the group having humanoid shapes is due to humans from the parallel timeline being converted into Fiends, a tactic also previously employed by Red Falcon. This may be further referenced by one of the Medals in the game, as the achievement requires the player to eliminate a certain number of Humanoid Fiends.
    • This would also explain why many major bosses in Contra: Rogue Corps, such as Big Fuzz and Taka, resemble their Red Falcon counterparts both in name and physical appearance.

References[]

  1. Unverified name. "MiniBug" exists as an enemy name, but it is unclear if the name belongs to this enemy.
  2. Unconfirmed name. No known name is given in-game.
  3. Name based on the playable Turret weapons in Contra: Rogue Corps.
  4. Enemy name is unknown.
  5. Unofficial name/classification.
  6. Official name is unknown. One transmission has Lily call them "Skanky meatballs".