- For other uses, see Contra (disambiguation).
“ | Pitted against the galaxy's fiercest foe, you either win or the whole world loses. | „ |
~ American/European box cover tagline |
Contra (コントラ Kontora?) (stylized in Chinese: 魂斗羅), distributed as Gryzor in Europe and Oceania, is a 1987 science fiction/guerrilla-themed run-and-gun action video game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats, and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.
Plot[]
In 2633 A.D., two armed Elite Marine Commandos "Contra", named Bill Rizer and Lance Bean, are sent on a mission to neutralize a terrorist organization called Red Falcon that is secretly planning to take over the entire world, and it's up to this two-man-army to put an end to this madness once and for all.
Gameplay[]
Contra is a run-and-gun action platformer video game notorious for its high difficulty. Default actions include shooting in eight directions, jumping, crouching (by adopting a prone position), as well as moving or jumping simultaneously while firing. A single hit from any enemy, bullet, or other hazard will instantly kill the player character and discard their current weapon.
The player character comes armed with a Rifle by default with an unlimited amount of ammunition. Different weapons with new abilities and that shoot different types of projectiles can be acquired as they progress through the levels. These can be found either inside of Pill Box Sensors attached to certain walls along the levels, or more commonly inside of flying Power-up Capsules. When a Power-up Capsule is destroyed, its contained power-up will spring out onto the battlefield and can then be collected to change the player's weapon. However, the current weapon will be lost if the player loses a life, and then they'll respawn with the default Rifle once again if they have at least one extra life.
There are four main special weapons in the game:
In addition to these, there are a couple of supplemental power-ups: the Rapid Fire, which increases the player's firing speed, and the Barrier, which grants temporary invincibility for several seconds. Power-ups are represented by Falcon-shaped letter icons (in the arcade version, the Machine Gun and Laser appear as the actual weapons instead).
The player starts with three lives, which are represented by medals. Extra lives can be earned by destroying enough enemies and raising the current score. The second player is able to "steal" lives from the other player in order to join the game.
There are a total of eight stages in the game. A boss can be found at the end of each one, which has to be defeated in order to proceed to the next one.
In addition to the standard side-view stages, Contra also features a couple of pseudo-3D levels, one in the second stage (Base 1) and the other in the fourth stage (Base 2), in which the player character is seen from behind and must move toward the background in order to proceed. Each of these "3D maze" stages are set inside the corridor of an enemy base where the player must fight through its defenses in order to reach its core. In the arcade version, the upper screen displays a map of the base and there is also a time limit. Electric barriers can also be found in these levels that can momentarily paralyze the player if they come in contact with them; while not fatal to the touch, they will leave them open to enemy fire for a moment. To proceed further into these levels, the player has to destroy a Nuclear Ball attached on the middle of the rear wall of each room. Each maze stage is followed by a "3D fixed" stage set at the core of the base, in which the player must destroy a series of Nuclear Balls to expose an even larger Base Core and destroy it, gaining with this access to that base's boss room.
Contra also features a two-player cooperative mode. Both players occupy the same screen and must coordinate their actions; one player lagging behind can cause problems for his partner, as the screen will not scroll onward. The European release, Gryzor, does not feature a simultaneous 2-Player mode and instead both players take turns; whenever one player dies, the other will get their turn.
Stages[]
Arcade[]
Nintendo Entertainment System[]
Soundtrack[]
- Introduction - Contra
- Stage 1 - Battle in the Dense Forest
- Stages 2 and 4 - Labyrinth Fortress
- Stages 2 and 4 bosses - Base Boss Battle
- Stage 3 - Waterfall of Bloodshed
- Stage 5 - Fortress in the Ice
- Stage 6 - Fortress in the Fire
- Stage 7 - Fortress in the Fire (arcade), Battle in the Dense Forest (NES/Famicom)
- Stage 8 - Horrible Heartbeat
- Boss clear - Triumphant Return
- Final boss clear - Alien Dead Jingle
- Ending/credits roll - Sandinista
- Game over - The End
Ports, remakes and compilations[]
- C (LCD) - A 1989 handheld version of Contra in LCD format published by Konami.
- Contra (MSX2) - A 1989 expanded port of Contra for the MSX2 Japanese home computer.
- Konami Collector's Series: Castlevania & Contra - A 2002 compilation of Konami NES games including Contra and Super C, as well as all three NES Castlevania titles.
- Konami Classics Series: Arcade Hits - A 2007 compilation including Contra along with other Konami titles.
- Konami Classics Vol. 2 (XBLA) - A 2009 compilation, including Rush'n Attack and Track & Field.
- Contra: Evolution - A 2010 remake of Contra that uses pre-rendered graphics for mobile and arcade platforms.
- Contra Anniversary Collection (PS4/XONE/Steam/Switch) - A 2019 compilation of most Contra titles, including Contra.
- Arcade Archives (Switch/PS4) - Arcade compilation, includes Contra.
Reception[]
Much of the game's popularity came from its two-player simultaneous cooperative gameplay, which was an uncommon feature in video games at the time. Another aspect of the game's huge success was its motif and inspiration; Contra is mainly inspired by a combination of three hugely popular contemporary action films: Commando, Rambo and Aliens. In fact, many of Red Falcon's forces are inspired in the Alien franchise, such as facehuggers and ovomorphs. In addition, Bill Rizer's and Lance Bean's physical designs were based on Arnold Schwarzenegger and Sylvester Stallone, respectively; the two box-office guarantee action movie stars at the time.
While successful in the arcades, the game became, and remained, wildly popular and remembered when it was ported to Nintendo Entertainment System in 1988, right after its arcade release a year prior. It has been voted No.1 by many websites, notably IGN's as being the "Toughest Game to Beat".[1] Nintendo Power ranked it the seventh best Nintendo Entertainment System video game, calling it one of the best multiplayer NES Games.[2] ScrewAttack named it the fifth best NES of all time in the 1980s.
Regional differences[]
- Main article: Contra (video game)/Regional differences
NES/Famicom[]
The Famicom version of the game includes additional backgrounds, a map showing the player's location, characters communicating to base via radio, and different animated introductory and ending screens. All this was possible thanks to a special chip created by Konami for their games called VRC-2. However, because Nintendo manufactured standard boards for the commercialization of all games in America and Europe (which did not include the chip), none of these features appeared in the versions of the game for these countries (a similar case to what happened to Castlevania III: Dracula's Curse, also by Konami).
In the European versions, the main characters, as well as many humanoid-like enemies, were replaced with robots due to a German law prohibiting showing violence to minors. This change also expanded to the Helicopter at the end of the game, which now resembles a futuristic looking jet. The life icon (which was a medal) was also changed (now being a miniature Probotector). Because of sprite changes, some objects, characters and parts of the stages have minor palette changes (an example includes the third boss, Gromaides, having different arm colors). Enemy bullets have also been changed from white to red. The plots for all three region variants have slightly alternate details between them (see Regional differences for further information).
Exclusively in the Famicom version, if the player holds the START and SELECT buttons on Controller 1 during the island explosion scene, just before the credits, and keeps them held, a hidden message will appear stating about Red Falcon being invincible and returning. This could signify the army's return, which proves true as Red Falcon made following attempts to takeover Earth and a teaser for the next game.[3] The message, when translated, reads:
You actually thought this
annihilated Red Falcon?
While we lost our Earth frontline base,
we are already making our next move.
Red Falcon
will be eternally immortal.....
Gallery[]
Screenshots[]
(North America)
(Europe)
(Japan)
(North America)
(Japan)
(Europe)
(China)
Packaging artwork[]
(North America)
(Japan)
(Europe)
Promotional artwork[]
(front)
(back)
Other[]
Videos[]
Trivia[]
- Chad Johnson holds the official record for the arcade version of this game with 1,546,600 points on July 15, 2002.[5]
- A few months after the arcade release of Contra, an action film starring Arnold Schwarzenegger was released known as Predator. Much of the game's NES elements appear to be strongly based on the film, with the North American cover artwork of Bill Rizer and Lance Bean being drawn based on the characters Dutch and Billy from said film. The two commandos appearing shirtless may have been inspired by a scene from the film where Billy removes his shirt and pulls out a large knife just before facing the Predator off-screen (a similar pose is sometimes adopted by Lance Bean). Later Contra titles would borrow many other elements from said film, such as the common appearance of a military helicopter, and future character designs based on other members of Dutch's team.
- Although the Japanese cutscenes depict Bill and Lance wearing green and purple pants, respectively, they are shown in-game to wear blue and red pants.
- The game has a famous cheat code called the Konami Code. The player can get 30 lives after pressing the following button combination on the title screen: Up, Up, Down, Down, Left, Right, Left, Right, B, A, START (this code works in every version).
- The MSX2 port features 19 levels instead of 8. Instead of the story ending after destroying the Alien Heart, the game continues into many underground corridor levels and a few bases in between them. The final level is a deep red colored aliens' lair, and the final boss is some sort of portal between dimensions. All of this was, unfortunately, done at the cost of the game being a screen-to-screen scroller. Any of the new levels do not have unique music.
- Even in the original arcade version, the player is only allowed to continue up to three times. If they fail to complete the game upon the fourth chance, the game will be entirely over and they will have to start once again from the beginning.
- The arcade version is the only game in the Contra series to be titled Gryzor in PAL territories, as the next game, Super Contra (the arcade version), kept its original name while the NES version was titled Probotector, which was what the series was known as in PAL territories until the release of Contra: Legacy of War in 1997, when the Probotector was dropped in favor of the Contra.
- In Silent Hill: Shattered Memories, the game features several cameos of Konami arcade machines, including Contra.
- On December 07, 2006 Konami released a Konami Live! Online Game Controller - Arcade Collection where when plugged into a PC, the arcade version could be played through a web application along with other games such as Gyruss, Time Pilot, Scramble and Yie Ar Kung Fu.
- In the 1989's cult following film The Wizard, a Contra NES version (played on both the console and PlayChoice-10 cabinet) is shown as one of the games the protagonist plays.
- In the 1991 film, The Story Lady, Alexandra plays the NES version of Contra.
Related products[]
- Contra Original Video Game Soundtrack - Soundtrack for the game.
- Konami Music Masterpiece Collection
- Legend of Game Music ~Premium Box~
- GameCenter-CX - Seen on Season 5, Episode 32.
See also[]
- Contra: Operation Galuga - A reimagining of this game with modern features.
References[]
- ↑ Top 10 Tuesday: Toughest Games to Beat at IGN. (archived: June 1, 2019)
- ↑ Nintendo Power - 20th Anniversary Issue!. Nintendo Power, issue #231 (August 2008), page 71.
- ↑ Contra (NES) | Secret Ending Message at The Cutting Room Floor.
- ↑ Restored by Pedro Soares. @peachflavor3d at X (March 16, 2024).
- ↑ Contra at Gaming History.