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Contra: The Board Game follows a unique storyline set roughly between the post-events of Contra III: The Alien Wars and before Contra 4, with stages, characters, and elements primarily based on the video game versions of Contra. There is a total of two different stories to play in, and each story has four parts that make use of all four stage maps, one for each part. The following page outlines the introduction story and the two associated stories that appear in the board game's instruction manual that are to be used for the board game's Story Mode. Each part of a story's game session will have two different outcomes, depending on the performance of the gameplay, and will affect story progress. A story ultimately concludes at Part 4, with its two outcomes ultimately determining whether commandos receive a good or bad ending.

For overall instructions concerning gameplay, please see the instruction booklet for more information.

Introduction page 2[]

Created by the Earth Federation Government, Contra is composed of the world's most elite soldiers. With superior skills and an indomitable spirit, these commandos have been at the forefront of the fight with the extraterrestrial forces that have recently come to threaten humanity...

Welcome to Contra, soldier.
Here’s the sitrep. Two months have passed since the end of the catastrophic Alien Wars, and society has slowly been rebuilding in the hopes of returning to how things were before the entity known as Red Falcon rained its fury across the globe.

Bill Rizer and Lance Bean, the war heroes you’ve undoubtedly heard about, have since been busy instructing the next generation of our elite task force. The moment Red Falcon went down, they knew it was only a matter of time before hostile forces from beyond the stars attempted another incursion. The Earth Federation Government has been trying to keep things positive by saying it’s unlikely, but we trust our veterans’ instincts.

Which brings us to today. Our satellites picked up bizarre imagery in the Galuga Archipelago— the location of Contra’s first encounter with the Red Falcon Army. There seems to be new activity in the remains of the old alien base there, and some of the structures seem to have been rebuilt and enhanced. We sent a single recon drone in to get a closer look, and what we saw before contact was lost was most worrisome: Gomeramos King. The beating heart of Red Falcon’s ambitious second-in-command, Java, was being carted around in some sort of large preservation chamber. We aren’t sure how it’s possible it survived its first encounter with Bill and Lance, but we need to get in there and take it out for good. We just ended the Alien Wars, and if the Red Falcon Army is attempting to rebuild, we need to prevent it from doing so before it ignites a new conflict.

There's no time to waste, soldier. Grab your weapon and board the chopper. It’s time to go back to where it all began.

Stories[]

Return to Galuga[]

This is a report of our recent operation in the Galuga Archipelago off the coast of New Zealand——the site of Contra’s first encounter with the Red Falcon Army (RFA). The mission was simple: confirm the presence of the entity known as Java and eliminate it with extreme prejudice.

Part 1[]

Setting
Stage: Jungle
Enemy: Defense Wall
Special Setup: During step 6 of setup, choose a commando to draw an additional enemy card.
Special Rules: None
Prologue[]

The canopy of the jungle below rattled as the helicopter hung in mid-air. The commandos within the chopper slid its door open, and wind rushed through the cabin as a crackle of static buzzed in their earpieces. “Godspeed, team,” said the pilot over the comms. “We’ll be waiting for your exfiltration request nearby.” Rifles slung over their shoulders, the Contras replied with a simple thumbs up before launching themselves out of the vehicle and into the night.

Taking cover behind a large rock, the commandos checked their equipment and surveyed their immediate surroundings, scanning the treeline for any signs of enemy activity. “So far, so good,” said Lucia as she looked through her scope. “No contact. Yet.” The others grinned in response, knowing full well that engaging the terrorists and their alien overlords was high on their list of priorities. “Alright,” said Sweets, returning from her brief look around the area. “Looks like they’ve got themselves a new defense wall guarding the entrance to their compound. Any ideas?” Before anyone could reply, a flare lit up the night sky. Bullets ripped through the trees seconds later, and our heroes, doing their best to keep their heads down, returned fire in response. The surrounding foliage burst into flame as the sound of a nearby base alarm echoed through the valley. “Well,” shouted Bill, “looks like our covert approach wasn’t as covert as we thought! Time to go knock at their door and introduce ourselves! Move out!”

(board game operation commences)

Epilogue[]

The defense wall blew open, a giant gap in its structure now visible from yards away. Nearby trees burned brightly, and the smoking remains of the fortifications’ high tech weaponry clattered to the ground like so much detritus. “That’s what I’m talking about!” shouted Lance. “Let’s get in there and remind these folks what happens when you mess with Contra!”

Result: Each commando starts the next stage with 1 additional advantage token of their choice. Advance to Part 2.

"Move, move, move!” shouted Bill as bullets whizzed past him and the other commandos ahead. “We underestimated their capabilities! Looks like the RFA’s gotten some upgrades!” The breathless commandos ran through the foliage, desperate to find a way to break their pursuers’ line of sight. “Keep going! Don’t stop until the shooting stops!”

Result: The commandos have failed their mission. Regroup and try Part 1 again!



Part 2[]

Setting
Stage: Waterfall
Enemy: Garmakilma
Special Setup: The Slip Track begins on the second [Any] space.
Special Rules: None
Prologue[]

The morning sun began rising over the horizon as the commandos emerged from the facility and out into a picturesque cove, their boots digging into a sandy beach. A gargantuan overhang waterfall crashed across the nearby river, its occasionally exposed rock face brimming with lush greenery, wildlife... and enemy troops. “Will you look at that,” said Lance. “Shame this gorgeous spot is full of trash that needs taking out. I’d love to go for a swim otherwise.” “Careful what you wish for,” said Sweets. “We’re going to have to climb up the waterfall to get to where Java’s heart was spotted, and one wrong move’ll have you swimming permanently.” Bill laughed as he pointed to strange levitating rock formations overhead. “Don’t worry, we can use those to keep from slipping.” “Floating stone platforms?” asked Lucia, confusion evident on her face. “They use ‘em like some weird elevators to avoid the mist,” said Lance. “Some sort of alien levitation tech. Saved our hides last time we were here.” “Good a plan as any,” said Sweets as she loaded her rifle.

(board game operation commences)

Epilogue[]

Smoke billowed from inside the remains of the defense system. “Hate these things!” shouted Lance as he kicked a sparking component. “Pretty sure these didn’t come with crazy illusionary tech before!” A small explosion jutted from the husk of the large computer. “They’re clearly messing around with their toys, and I don’t like it.”

Lucia finished interfacing with a terminal that still had power. “It seems pockets of the RFA used cloning tech to resurrect Java. Apparently this island was littered with its DNA.”

Bill lit another cigar, took a drag, then secured it between his teeth as he checked his weapon. “Explains how something we killed isn’t dead. I don’t want to know what else they’ve been up to. Let’s move. Should be a way up the mountain nearby.”

Result: Choose a commando to start the next stage with an objective token of their choice on their mission card. Advance to Part 3.

“This defense system isn’t going down!” shouted Sweets between bursts of gunfire. “Let’s get out of here!” The commandos sprinted through the hail of bullets that erupted from all around, stealing cover where they could as they attempted to leave the area. Ricochets sounded off their surroundings, each coming too close for comfort.

“Over here!” shouted Lucia from across the way. “Found the elevator up the mountain! Get in!” Suppressing fire was laid as the final Contra dove into a simple cage elevator.

“I’ve had enough,” said Lance as the door began closing in front of him. “I’m pulling the plug on this thing.” Holding his breath and looking through his weapon’s scope, he took a well aimed shot at a leaking fuel canister. The resulting fire consumed the surrounding environment, and as the elevator began ascending towards the mountain top, an explosion rocked the area.

Result: Advance to Part 3.



Part 3[]

Setting
Stage: Snowfields
Enemy: Gordea
Special Setup: After step 2 of setup, search the stage deck for a copy of “Dogra Mk. II.” Shuffle that card into the top 3 cards of the stage deck.
Special Rules: None
Prologue[]

A short elevator ride later, the commandos found themselves atop a nearby mountain ridge. A layer of snow covered the ground as far as the eye could see, and a forest surrounded the immediate area. Squinting against the reflected sun, the Contras stepped forward cautiously, their weapons at the ready. “Drone imagery showed Java’s heart being transported in a south-eastern direction,” said Sweets. “We should probably head that way.”

Bill and Lance stared at each other briefly. Before they could say something, a volley of small grenades erupted from somewhere behind the trees, landing at their feet. “Move!” shouted a panicked voice. Diving for cover behind the nearest snow bank, the commandos found themselves escaping the small-but-deadly explosions by only a few seconds.

That was when the large assault vehicle rolled out from behind the nearby trees, its spiked frame and tracks shattering trunks as if they were sticks as it barrelled forward. The mechanical monstrosity’s large cannon gleamed in the sunlight as it adjusted its aim, and all Bill could manage to say to the team was “Oh, crap.”

(board game operation commences)

Epilogue[]

A large puff of powdered precipitation launched into the air as the corpse of the titan impacted the ground. “That …” said a breathless Sweets, “was a close one.”

Steam escaped from behind the twisted remains of the once-hidden reinforced door that lay nearby, the battle with its guardian having blown it wide open. As the commandos shone their lights into the now-exposed tunnel beyond, they knew they’d reached the location they’d been seeking.

“It’s an entrance to a hive,” said Lance. “Smells exactly like it did three years ago.” Sweets shone her light deeper into the opening. “They must have been working on this for a while.” Bill walked past her and through the threshold without hesitation. “These creatures work fast,” he said. “Which is why we need to end this. Now.”

Result: During the next stage, after setup but before the start of the first round, the commandos may reveal the top card of the stage deck. Advance to Part 4.

The bladed disc flew inches from Lance’s nose. “I’m pinned!” he shouted. “I need to get out of here or I’m mincemeat!”

Crouching within a once-hidden tunnel since exposed by weapons fire, his fellow commandos laid down covering fire in a desperate attempt to lure the unstoppable behemoth away. The moment his assailant turned away to face the barrage, Lance sprinted from his position. The run through the snow was difficult, footing unsure and wild, but he successfully closed the distance and dove into the tunnel—mere seconds before the remains of its reinforced door collapsed. He stood slowly, dusting himself off. That was when the smell assaulted his nostrils. “The hive,” he said. Bill nodded, and lit the way down with his rifle light.

Result: Advance to Part 4.



Part 4[]

Setting
Stage: Alien Lair
Enemy: Java
Special Setup: After setup, each commando must hatch a bugger (see Java Reference card).
Special Rules: None
Prologue[]

The air was thick with humidity and the heat unbearable as the commandos descended deeper into the hive. The surreal glow that greeted them as they emerged from the tunnel and into the aliens’ lair was eerie. “Acid,” said Lance. Sweets looked around with disgust; the walls were pulsating— almost as if they had a heartbeat—and viscous secretions glistened all over them.

“Java is in here somewhere,” said Bill, “and we’ve got to destroy it at all costs. Failure isn’t an option.” As the Contras steeled themselves for what lay ahead, purple-esque blobs emerged from various orifices in the hive’s structure, floating speedily towards them. Short work was made of these pests as our heroes opened fire, liquefied chunks spraying against the nearby, fleshy mounds that passed for a floor. Unfortunately, their surroundings continued to exude sentient gels at an alarming rate, and it was clear that they’d soon be overrun. “Alright, Contras!” shouted Bill. “Let’s move! Time to blow this place and get home in time for dinner!”

(board game operation commences)

Epilogue[]

The ground quaked as the giant alien heart began to die. “Setting the charge now!” shouted Lucia from behind the nightmarish organ. “We’ll have 10 minutes!” The team stood, getting ready to run back the way they came.

“Eagle, this is Charlie,” said Bill as he pressed a finger to his ear. “Evac requested in five minutes atop the northern ridge! Don’t be late, or we’re toast!” A crackle of static came over the comms. “Roger that, Charlie. Eagle en route.”

Later, the explosion rocked the chopper—and the commandos within—as it escaped the blast zone. The glowing ball of flame rose high into the sky, crescendoing in a flash of light comparable to a small sun.

“Glad to see you survived,” said the pilot. The commandos sat back in their seats and rested their heads against the cabin wall.

“Hey,” said Bill as he shut his eyes. “We’re Contra. It’s what we do best.”

Result: The commandos win this story!

As the aliens swarmed over their bodies, the Contras knew they had failed. Failed the mission… and the world.

Result: The commandos lose this story.




Escape from Galuga[]

Part 1[]

This is a classified report, detailing what happened between the moment the commandos destroyed Java and the moment they boarded the chopper to escape Galuga...

Part 1[]

Setting
Stage: Alien Lair
Enemy: Gordea
Special Setup: The commandos start in the boss spaces, not the commando spaces. Gordea starts within 1 space of a boss space.
Special Rules: None
Prologue[]

The device bleeped. “Uh oh,” said Lucia as she read the display. “We’ve got a problem. Something’s wrong with the charge. Or the detonator. Either way, readout’s clear: it isn’t going to blow.”

“Perfect,” said Lance as he punched a nearby wall. “Now what?”

It took a moment, but Lucia snapped her fingers. “The defense system! If we can boot it back up, I can interface with it and create a signal strong enough to bypass any jamming so HQ can pick it up. That’d essentially paint the base and we could call in an airstrike!” The team slowly nodded, accepting the plan.

“Right,” said Bill, pressing his earpiece. “Eagle, this is Charlie. Change of plans. Barbecue’s postponed, but stay frosty. We’re looking for a new lighter.” Suddenly, the once-thought-dead Gordea crashed through the ceiling, landing atop a nearby pile of egg sacks with a sickening crunch. It emitted a guttural growl as a new bladed disc loaded itself onto its launcher. “Oh come on!” shouted Sweets. “Why won’t you just die?”

(board game operation commences)

Epilogue[]

The titan slowly staggered backwards, and with its final steps, fell into a nearby acid pool. It slowly sank, consumed by the bubbling liquid. “Right, that’s that, then,” said Sweets. “Everyone in one piece?” The rest of the team nodded in silence, exhausted but alive. “Great, let’s get going then.”

Result: Each commando starts the next stage with 1 additional advantage token of their choice. Advance to Part 2.

"Move, move, move!” shouted Bill as bullets whizzed past him and the other commandos ahead. “We underestimated their capabilities! Looks like the RFA’s gotten some upgrades!” The breathless commandos ran through the foliage, desperate to find a way to break their pursuers’ line of sight. “Keep going! Don’t stop until the shooting stops!”

Result: The commandos have failed their mission. Regroup and try Part 1 again!



Part 2[]

Setting
Stage: Snow Field
Enemy: Defense Wall
Special Setup: None
Special Rules: Each boss card gains +5 to its health value.
Prologue[]

The afternoon sun glistened in the snow field, and the commandos had a hard time keeping their surroundings in check. They knew now that enemy troops hid in the nearby trees and camouflaged bunkers. They wouldn’t be caught off-guard again. “Alright,” said Lucia, looking through her binoculars. “The elevator back down to the defense system looks destroyed. But, if we can breach the armored facility housing it, we should be able to make our way down the shaft.” The other Contras began walking, the snow crunching beneath their feet.

“Let’s get to it, then,” said Bill. “Stay sharp, team. Those grenadiers are just waiting to ambush us, and I’m sure there’s more mobile artillery just waiting to be unleashed.”

(board game operation commences)

Epilogue[]

“That’s two for two!” shouted Sweets. The large breach in the now-destroyed facility exposed the elevator shaft that led down to the defense system.

“Alright,” said Lance. “Let’s get down there and see what we can do to rain fire down on these suckers.”

Result: Dring the next part, after Special Setup, the commandos may return 1 additional card from the top of the stage deck to the box without looking at it. Advance to Part 3.

"Move, move, move!” shouted Bill as bullets whizzed past him and the other commandos ahead. “We underestimated their capabilities! Looks like the RFA’s gotten some upgrades!” The breathless commandos ran through the foliage, desperate to find a way to break their pursuers’ line of sight. “Keep going! Don’t stop until the shooting stops!”

Result: Advance to Part 3



Part 3[]

Setting
Stage: Waterfall
Enemy: Garmakilma
Special Setup: None
Special Rules: Each boss card gains +5 to its health value.
Prologue[]

It took a while to get down the partially destroyed elevator shaft, but the commandos finally arrived face-to-face with the defense system they’d destroyed earlier. “Alright, gimme a sec,” said Lucia as she crouched underneath a partially destroyed computer panel nearby. After a few minutes of fiddling, she stood back up. “I’ve managed to broadcast a signal on a frequency HQ can detect. Now we just wait a few minutes to confirm they pick it up. Then all we need to—”

Her voice was cut off by a large, booming vocalization over a loudspeaker. “WARNING. WARNING. UNAUTHORIZED ACCESS DETECTED. INITIATING AUXILIARY BACKUP.” Suddenly, from within the wreck of the defense system, lights turned back on and the illusionary eye at the center of its tower sparked back to life. The spread cannons took aim and fired.

“Take cover!” shouted Bill as the energy blasts fried a nearby access panel. “Perfect,” said Lance, wincing as sparks flew past his eyes. “Just what we needed. Alright team, we need this thing to stay active long enough for HQ to detect it. Until then, don’t destroy it and stay alive!”

(board game operation commences)

Epilogue[]

A crackle of static took over the comms. “Charlie, this is HQ. We’ve got your signal. Airstrike in twenty minutes. Eagle will be waiting to extract you near your original LZ. Shake a leg, over.”

“Roger that,” replied Bill. “Charlie out.”'

The sprint down to the beach and back through the remains of the nearby base complex was exhausting. The commandos’ mission had gone awry, and they were paying the price. However, they also knew they had managed to survive against the odds and that it was almost over. That was enough to keep them going.

Result: Choose a commando to start the next stage with a random weapon card. Advance to Part 4.

A crackle of static took over the comms. “Charlie, this is HQ. We’ve got your signal. Airstrike in twenty minutes. Eagle will be waiting to extract you near your original LZ. Shake a leg, over.”

“Roger that,” replied our heroes. “Charlie out.”

That’s when the blast blew the ground out from under the commandos, and they tumbled down to the river below.

Result: Choose a commando to start the next stage with one less medal. Advance to Part 4.



Part 4[]

Setting
Stage: Jungle
Enemy: Java
Special Setup: The commandos start in the boss spaces. The boss starts in the commando spaces. During step 6 of setup, each commando draws an additional enemy card.
Special Rules: Each boss card gains +5 to its health value.
Prologue[]

They eventually emerged from the remains of the defense wall and into the jungle as the sun was setting. “Alright team,” said Lance. “Just a little farther and we’re home free.”

That’s when they noticed it. Java, lying in wait across the way as if it hadn’t even received a scratch. It and its heart were in a large glass vessel, surrounded by some sort of bubbling liquid, identical to what the recon drone had picked up earlier. Egg sacks also lay in smaller containment vessels nearby. Countless minions were tending to them, monitoring vitals on a display and seemingly preparing everything for transport.

“What the hell?” exclaimed Lance. “There’s another one? A clone?”

“It doesn’t matter,” said Bill as he lit a cigar. “We can’t let them take it out of here.”

“You’re right,” said Lance. “Besides … it’s in our way, and that means it’s got to go. Contras, light it up!”

The commandos opened fire. As their bullets struck the transport equipment and RFA personnel, Java burst through its vessel’s lid and emitted a tyrannical roar. Clearly enraged, the alien beast tore through the smaller containers housing its eggs, freeing countless buggers held within.

(board game operation commences)

Epilogue[]

The glass vessel housing Java shattered, the preservation liquid within oozing through the cracks. The nearby egg sacks burned bright—horrible, high-pitched shrieks echoing from within and into the night.

Suddenly, a sonic boom ripped through the atmosphere, signaling inevitable destruction. “Missiles are close!” shouted Lucia. “We need to go!”

The first payload hit the mountaintop in the distance. The commandos breathlessly trudged through the murky soil as fast as they could. The second one hit the top of the waterfall. “Go! Go! Go!”

The last commando piled into the chopper as it took off, seconds before the final missile hit the jungle and napalm-X consumed the surrounding trees… and the remains of the aliens within.

Result: The commandos win this story!

“It’s been an honor, Contras.” The commando’s final words were consumed by the missile detonation and the wave of napalm-X-fueled fire that followed.

Result: The commandos lose this story.

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