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Contra Wiki
For other uses, see Brad Fang (disambiguation).

The ultimate fighter—created using the latest in genetic and cyborg technology. Always calm and collected, he is well-trusted by the members of the force. He is best at close range, hand-to-hand combat.
~ Hard Corps instruction booklet

Brad Fang (ブラッド•ファング Buraddo Fangu?) is a character in the Contra series. He is an anthropomorphic super soldier created using the latest in genetic and cyborg technology.


Brad Fang was first introduced into the series in Contra: Hard Corps, where he played one of the four main protagonists. After that, he has made a few cameo appearances in other games and returned as a playable (sometimes unlockable) character in games like Contra Returns and Contra: Operation Galuga.

He is a super soldier artificially created using the latest in genetic and cyborg technology, and is an expert in the use of heavy weaponry, specializing in close range, hand-to-hand combat.

Even though his werewolf-like appearance and mounted Vulcan cannon for arm may seem menacing at first, he is known to be calm and well collected, and is a trusted member of the Hard Corps force.


Weapon Description Image Notes


Fang Weapon A Icon (Hard Corps)

Beast Shooter

A Vulcan cannon with devastating power.
Fang Weapon A
Has a wide-distance spread.


Fang Weapon B Icon (Hard Corps)

Power Punch

Damage enemies with hurricane-force winds created by the speed of his punch!
Fang Weapon B
Short range fire weapon.


Fang Weapon C Icon (Hard Corps)

Flame Thrower

Short-range, but it incinerates everything near by.
Fang Weapon C
Mid-range, adjustable to 360° angles.


Fang Weapon D Icon (Hard Corps)

Psychic Blaster

Holding the button down stores up Brad's psychic power. Releasing it shoots a beam of mental energy. The longer you hold, the stronger the blast!
Fang Weapon D 1
Fang Weapon D 2
Minor power until charged. Leaves Fang vulnerable and unable to crouch properly. The charged shot is devastating and perhaps one of the strongest attacks in the game.

In Probotector (MD), the weapon is named PsychoBlaster™. Also, the description in the manual is slightly modified.[2]


Probably the character who requires the most skill to control, although used correctly he ends up potentially being the most powerful. The Power Punch does massive damage to bosses, although using it is only advised on certain occasions. The Beast Shooter is great against regular foes and good against bosses, although for the later it is best to make sure to fire at close range, as it loses some of its power the farther it travels. The Psychic Blaster works well against certain bosses if it is charged completely. Note that using weapon B or D while crouching will leave Fang adopting a kneeling position instead, which leaves him vulnerable to some low fired enemy attacks.

An exploit is possible with the Power Punch where the blast can be turned into a fully charged shot from the Psychic Blaster. This is done by using the Power Punch and then switching to the Psychic Blaster (preferably as fast as possible). This allows Fang to shoot fully charged Psychic Blaster shots at will and can be used continuously in order to take down bosses at an impressive pace. Note that this strategy can also be used while using the Pause menu, as pausing allows weapon changing.

Other appearances[]

Quotes and sounds[]






  • The name "Brad Fang" could be a pun or mistranslated from "Blood Fang", as both can be transcribed into "ブラッド•ファング" (Buraddo Fangu) in Japanese.
  • There are many inconsistencies in regard to which arm Fang has his cannon; he has been shown to have it on either one on numerous occasions. This isn't merely a case of image mirroring (which also applies sometimes), but that the artwork or sprite has been deliberately drawn with him having his cannon on either the right or the left arm. Some examples include:
    • On his main artwork by Yasuomi Umetsu, his sprite on both Ending A, and the Secret Ending, and on the vinyl cover artwork, he has the cannon on his left arm.
    • On the intro, Space Station intro cutscene, and Endings C and D, he has the cannon on his right arm.
    • Also, likely due to hardware or memory limitations, Fang's sprite is often mirrored from both sides (his cannon will constantly switch arms while turning around). His sprite is also mirrored in Ending C if Player 2 is Fang.
    • It's also possible the cannon is designed for use on either of his arms.
  • Fang's Contra Returns incarnation has his cannon explicitly on his left arm/hand (and even quotes about it), and since this game attempts to rectify and unify assets from the classic series into a single new story, it can be assumed that this trait also applies to the original Fang.
  • Two of his weapons don't make use of his cannon. Additionally, the animation for the Psychic Blaster (Weapon D) shows Fang charging with his cannon arm but releasing the energy out of his fist.
  • A similar mirroring case exists with the red bandolier Fang wears across his chest, as it sometimes swaps the direction it is being worn on (between left and right sides of the neck), depending on the image. This is specially the case with his in-game sprite, as it is merely mirrored each time he turns to face the opposite side. On his gold statue in Ending B, the bandolier is being worn from the opposite side of the neck. Curiously, he's entirely missing the bandolier in Ending D. These latter two ending images could possibly be a mistake or oversight.
  • When being captured, Fang's cannon is taken away from him (and eventually returned). This implies the cannon is not completely integrated with or built into his arms.
  • In artworks and large images of Fang, he wears a red bandolier, but it always has a silver coloration on his in-game sprites. This could be either by design or due to hardware limitations.
  • Fang's death voice clip plays when the Level Select cheat is activated.
  • Fang is the only character to not have an extended idle animation. Instead, his standard idle animation plays in an infinite loop.
  • The Psychic Blaster's icon and manual description could be a possible reference to the Hadoken from the Street Fighter series. Coincidentally, a character from said franchise uses a move called Psycho Blast, which is a ball of energy fired from the hand at close range, and can also be fired as a small projectile, similar to Fang's uncharged shots.
  • Erroneously, his cannon on the vinyl cover artwork is drawn as a eight-barrel gatling gun, instead of a triple-barrel cannon.
  • With the exception of his appearance in Contra: Tournament, this version of Brad Fang is the only iteration of the character that wears sunglasses.
  • Fang makes a guest appearance as a playable character in the "Operation Guns" DLC of the roguelike shoot 'em up game, Vampire Survivors.

See also[]


  1. In the "Museum" option from Contra 4, Brad is referred to be a wolfman.
  2. Holding the button down stores Probotector CX3's psycho power. Releasing it shoots a beam of mental energy. The longer the merrier!

External links[]

Contra: Hard Corps
Hard Corps
Ray PowardSheena EtranziBrad FangBrownyCommander Doyle
Under Bahamut
Alien Mounted MissileBahamut OverdriveBig MagnumColonel BahamutCrab the JoeDeadeye JoeDoctor Spider
DustmanEvil SnowmanFinal Count GunFour-legged RobotGebolienGomeramos KingHuge Robot
City BattleHigh Speed FightAir CombatJunkyardJungleBattle ArenaTrap
Military TrainSea StruggleSpace StationAlien SpaceBig BattleMissile
Contra Chronicle Vol.1 coupling with Hard Corps: UprisingContra: Hard Corps