Contra Wiki
Contra Wiki

The following lists all shop upgrades available to Bahamut, as well as any pertaining information related to their gameplay, such as unlock methods. For Upgrades requiring the clearing of a stage in Rising Mode, only a character who cleared a stage will have their respective set of upgrades unlocked for purchase.

Bahamut begins the game with 7% of upgrades unlocked, with more being available as gameplay progresses.

Page 1:

Upgrade Description Price Notes
Machine Gun Unit Lv2

Lv. 2


Makes any Machine Gun picked up start at Level 2 or higher.

1,500,000 CP
Spread Unit Lv2

Lv. 2


Makes any Spread Shot picked up start at Level 2 or higher.

1,500,000 CP
Plasma Unit Lv2

Lv. 2


Makes any Heated Plasma picked up start at Level 2 or higher.

2,000,000 CP
Crash Unit Lv2

Lv. 2


Makes any Crash Gun picked up start at Level 2 or higher.

3,000,000 CP
Ripple Unit Lv2

Makes any Ripple picked up start at Level 2 or higher. 3,000,000 CP Must first be unlocked by clearing Jungle in Rising Mode.
Laser Unit Lv2

3,000,000 CP Must first be unlocked by clearing Ruins in Rising Mode.

Page 2:

Upgrade Description Price Notes
Machine Gun Unit Lv3

Lv. 3


Makes any Machine Gun picked up start at Level 3 or higher.

4,000,000 CP Must first be unlocked by purchasing Machine Gun Unit Lv2.
Spread Unit Lv3

Lv. 3


Makes any Spread Shot picked up start at Level 3 or higher.

6,000,000 CP Must first purchase Spread Unit Lv2.
Plasma Unit Lv3

Lv. 3


Makes any Heated Plasma picked up start at Level 3 or higher.

8,000,000 CP Must first be unlocked by purchasing Plasma Unit Lv2.
???

Must first be unlocked.
???

Must first be unlocked.
Laser Unit Lv3

Lv. 3


12,000,000 CP Must first be unlocked by purchasing Laser Unit Lv2.
Tough Guy

You will not lose your weapon after taking damage unless you get knocked down. 30,000,000 CP Must first be unlocked by clearing Capital Tower Building.

Page 3:

Upgrade Description Price Notes
Action Chip R

Unlocks the Bullet Reflect action.
1,000,000 CP
Action Chip V

Unlocks the Vault action while Dashing.
Starts with ability .
Action Chip D

Unlocks the Dodge action while dashing.
1,000,000 CP
Action Chip T

Unlocks the Super Tackle action while dashing.
1,000,000 CP Must first be unlocked by clearing Desert in Rising Mode.
Action Chip B

Unlocks the Ambush and Ambush Shot actions while dashing.
1,500,000 CP Must first be unlocked by clearing Desert in Rising Mode.

Page 4:

Upgrade Description Price Notes
Protector C

X 2


Increases health gauge to 2 slots.

Starts with ability .
Protector B

X 3


Increases health gauge to 3 slots.

Starts with ability .
Protector A

X 4


Increases health gauge to 4 slots.

1,000,000 CP
Super Protector

X 5


2,000,000 CP Must first purchase Protector A to unlock for purchasing.
Hyper Protector

X 6


3,000,000 CP Must first purchase Super Protector to unlock for purchasing.

Page 5:

Upgrade Description Price Notes
Uprising S

X 3


Provides a total of 3 lives.

500,000 CP
Uprising OC

X 4


Provides a total of 4 lives.

750,000 CP Must first be unlocked by purchasing Uprising S.
Uprising III
X 5


Provides a total of 5 lives.

1,000,000 CP Must first be unlocked by purchasing Uprising OC.
Uprising HC
X 6


Provides a total of 6 lives.

1,500,000 CP Must first be unlocked by purchasing Uprising III.
Uprising SS
X 7


Provides a total of 7 lives.

2,000,000 CP Must first be unlocked by purchasing Uprising HC.
Uprising N
X 8


Provides a total of 8 lives.

2,500,000 CP Must first be unlocked by purchasing Uprising SS.
Uprising DS
X 9


Provides a total of 9 lives.

3,000,000 CP Must first be unlocked by purchasing Uprising N.

Page 6:

Upgrade Description Price Notes
Speed Boost

🢁UP


Increases the speed of your mid-air dash.

7,000,000 CP
Speed Run

🢁UP


Increases the speed of your ground dash and you will not fall if you dash while climbing a wall.

8,000,000 CP
Speed King

🢁UP


Increases the speed of your walking, wall climbing, and hanging movement.

9,000,000 CP Must first be unlocked by clearing Capital Highway.
Air Boost +1

+ 1


Allows you to perform a second mid-air dash.

10,000,000 CP Must first be unlocked for purchase by clearing Capital Laboratory.
Air Jump +1

+ 1


Allows you to perform a Triple Jump.

11,000,000 CP Must first be unlocked by clearing Capital Railway.
Ninja Jump

12,000,000 CP Must first be unlocked by clearing Capital Tower Building.

Page 7:

Upgrade Description Price Notes
Automatic Fire

Makes every weapon fire in full automatic mode. 12,000,000 CP
Rapid Fire

🢁UP


Increases the speed of automatic fire.

5,000,000 CP
Ripple Unit S

8,000,000 CP Must first be unlocked by clearing Ruins in Rising Mode.
Laser Unit S

Places a Chain Laser in your empty weapon slot at the beginning of each stage. 12,000,000 CP Must first be unlocked by clearing Capital Highway.
???

Must first be unlocked.